Case study 01/02Web design · Worldbuilding · Art direction · Character design · Comic · Game

South Slavic soul. Rusted technology. Cosmic stubbornness.

A world in pencil, ink, panels and code, since 2016.

00 The idea

Yes, this is based on a true story.

Bosana is a fantasy world, so naturally it’s about the most real place I know. The monsters are made up. The bureaucracy is not. It’s about stubbornness, spite, neighbours, history and the kind of hospitality that won’t let you leave until you’ve eaten twice.

It’s a story of three groups of people who wear red, green and blue. Together they would make white light. All three are sure that joining up would short-circuit reality.

And here we are.

  • BosoniWood and defiance
  • BosaniEarth and order
  • BosuniStone and pride
Since
2016
Role
Worldbuilding, Design, Development
Formats
Webcomic · 2D game · Artbook · Website
Built with
Photoshop, React, Vite, Supabase, Framer Motion
Live
bosanasvijet.com ↗
01

The rules of the look

Art direction

A world drawn over ten years only holds together if it has rules. Every new drawing has to pass these five.

Vuk in four expressions
An old librarian reaching for a book, in flat colour with simple shadows
A crooked wooden house by a stream at dusk, windows lit
A patched-up old car falling apart in the rain
Krutoglav’s character sheet: full figure and three expressions
  1. The feeling shows in the eyes, brows and posture, and the character still looks like themselves.

  2. Flat colour, a little shadow, a little light. Volume comes from the drawing, not from texture.

  3. Colour sets the feeling before anyone speaks: green unease, purple rain, warm dust.

  4. Everything looks inherited and patched, as if someone swore thirty years ago it would hold another year.

  5. Proportions come from the sheet. If a pose doesn’t fit, the layout changes, not the anatomy.

02

The peoples

Every people has its own robot, built the way that people would build one.

The questionWhere I come from there are three peoples who are, honestly, the same people. Different prayers, same coffee. How do you put that in a world without pointing at anyone?

What I didI let geography decide. Where you grow up shapes you more than where you pray, so the peoples became the forest, the plain and the stone. Each got a colour of light: red, green, blue. Mixed, they make white. Try telling them that.

A Costume studies: two options per people

  • Bosoni: two costume options, a man and a woman in eachBosoni
  • Bosani: two costume options, a man and a woman in eachBosani
  • Bosuni: two costume options, a man and a woman in eachBosuni
  • Mosabarkh: two costume options, a man and a woman in eachMosabarkh

B The final line-ups

Bosoni: a line-up of characters
Bosani: a line-up of characters
Bosuni: a line-up of characters
Rohni: a line-up of characters
Mosabarkh: a line-up of characters
Zavjetnici: a line-up of characters
The Guard: a line-up of characters
  1. Wood, hard work, straight talk, defiance and an open door.

  2. Earth, water, the rhythm of the fields and a firm sense of order.

  3. Hard as their stone, proud, sparing with words and very sure of themselves.

  4. They don’t fit neatly into the three. Some travel, some stay, and some won’t let anyone else’s lines define them.

  5. Bureaucracy, city folk and a place where you can live thirty years and still be the one who came from somewhere.

  6. Idealists and whistle-blowers who believe Bosana can be better. They can’t agree on what better looks like.

  7. Order among people who can’t agree on what order means. Everyone ends up equally unhappy, which his office calls stability.

03

The cast

Character design

The questionWho are these people before they are costumes?

What I didThe cast started as a row of temperaments with notes in the margin: vain, clumsy, sees the world through rose-tinted glasses, just passing through. The clothes came after.

A Temperaments first

The cast sketched in brown ink, each with a handwritten note in Cyrillic on who they are

B The final three. Point at one.

Vuk19

Never asked to be important. All he wants is for things to go back to normal.

Vuk, four expressions
04

Ten years of Vuk

2016 – 2026

Vuk is one of the characters I’ve spent the most time thinking about. I’ve redrawn him every year since 2016, and the style grew with him, one Vuk at a time.

  1. Vuk in 2016
  2. Vuk in 2017
  3. Vuk in 2018
  4. Vuk in 2019
  5. Vuk in 2020
  6. Vuk in 2021
  7. Vuk in 2022
  8. Vuk in 2024
  9. Vuk in 2025
  10. Vuk in 2026
  1. 2016 Three palettes for one grin in a folk shirt.
  2. 2017 A belt pouch and a long-eared companion.
  3. 2018 Hands on the hips, longer hair, quieter colours.
  4. 2019 A looser line, and some wind in it.
  5. 2020 A cloak, a stump and a laugh.
  6. 2021 The scarf arrives.
  7. 2022 Flat colour and cleaner shapes. The scarf stays.
  8. 2024 Older, patched up, carrying more.
  9. 2025 The blue knife: the Tok in his hands.
  10. 2026 Hands in his pockets. The one that stayed.
05

Places

Architecture & environments

The questionWhat does a house look like where everything has been patched for generations?

What I didWood on stone, roofs that never quite agree, each house added to over time. Pencil first to find the shapes, colour only once the village felt lived in.

A Pencil: finding the shapes

A pencil sheet of village houses under snow, with close-ups of roof shingles and timber joints

B Colour: a street of them

Village houses: wood on stone, and no two roofs that agree.

C Light: one of them in winter

A painted winter scene: a steep wooden house with carved balconies in deep snow at dusk
Winter, at the edge of a village.

D Line: places still being found

Blue line sketch of a crooked house with a porch on a rocky island
First lines for the Temple with the Tree.
Blue line sketches of carved standing stones with spirals, faces and figures holding hands
Stećci, the old standing stones. In the lore they are one network running under the whole land.
06

The world

Map design

The questionHow does a map keep up with a story that keeps growing?

What I didIt started as one sketched island. Now it is a living map on the site, where every place opens its own story.

A The first map, 2016: one sketched island

The first map of Bosana, a sketched island

B The living map today. Tap a place.

Today’s map of Bosana: mountains, villages, rivers and the city of Mosabarkh

C On the site: zoom in, open a story

07

The comic

Gate of a Thousand Worlds

The questionHow does a comic drawn as pages also work on a phone?

What I didThumbnails, greys, then colour, page by page. On the site the same pages read as one long strip on phones and page by page on desktop.

A Thumbnails, greys, colour

Comic cover painting beside grey and colour pages

B The same pages in a phone. Scroll inside it.

Comic page 1Comic page 2Comic page 3Comic page 4
08

The game

Gate of a Thousand Worlds · in development

The questionWhat changes when people can walk around the world instead of reading it?

What I didEverything is seen from above. Vuk is drawn in four views to be cut into sprites, the village is built from a small kit of pieces lit from one side, and the colour stays as flat as in the comic.

A Vuk in four views, to cut into sprites

Vuk, the game character, in four views: side, front, other side and back

B A village kit, seen from above

Early game assets: log houses, a garden, a cart wheel and a pine, with a villager for scale, all in top-down view

C Walking it: the prototype

● In development A 2D narrative adventure where nobody lies; everyone just grew up with a different truth. Steam page coming soon.

09

The site

Design & development

The questionHow do you put a whole world online and keep it alive?

What I didDesign and build it as one thing. Under it, a CMS shaped like the world, with peoples, orders, a bestiary and mythology as their own types. On top, the map, the comic reader and the kafana, in both scripts, English and Spanish.

A Under it: a CMS shaped like the world

The admin panel: map, entities, peoples, orders, technology, bestiary, mythology, characters, comic and posts

B The front: the pencil world, then the map

C In the hand: a dossier, the map, the kafana

D Four ways to read it. Try them.

Južnoslovenska duša. Zarđala tehnologija. Kosmička tvrdoglavost.

Livebosanasvijet.comThe comic, the map, the encyclopedia and the tavern. Open to visit.