
Bella Umbrellaand the Mysterious Garden
Character design and animation for a Nintendo Switch game.
Fitting the look
The game already had its style and a first version of Bella. The redesign kept that style and made her easier to read from above.
The briefThe concept I was given to work from: Bella and the cat as first drawn for the game, colours included.







A / BBigger ponytails, so she reads from above.
ColourThe existing colours next to a proposal.
FinalThe game’s pink and blue, softened. Blonde hair, yellow boots to match the umbrella.






Bella
- Outline#2F0000
- Hair#F9D335
- Skin#FDD3CB
- Sweater#D8458F
- Collar#F4E1E5
- Skirt#5E92BC
Cat
- Fur#D0762A
- Cream#FDCFB2
- Collar#CB1E68
- Tag#60B8E1
- Amber#F0D646
Bella
Select, win, lose and fly. Sketches first, then one pose in colour.
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Character select: hand on hip, umbrella at her side. Four attitudes sketched, one coloured.
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Win: fist up, eyes shut, the whole face laughing.
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Lose: shoulders down, the umbrella drooping with her.
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Fly: the umbrella pulls, the body follows, the boots trail behind.
The cat
A new character, made to stand next to Bella. Rounder and softer than the first sketches, with bigger eyes.

“I pushed the details a bit more, added larger eyes and made the design more rounded and soft.”
The tag on the collar reads ネコ: neko, “cat” in Japanese.




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Select: chest out, tag forward, ready to go.
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Win: sitting up, mouth wide open.
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Lose: flat on the ground, tail curled around.
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Jump: stretched out mid-air, paws reaching.
Built for the engine
Bella drawn at 2048 px, the cat at 1024 px, so Unity can scale them down without losing detail. Line art exported separately where possible.


- Bella
- drawn at 2048 px, 512 px in game
- The cat
- drawn at 1024 px, 256 px in game
- Canvas
- 1:1, so every frame lines up
- Directions
- four: up, down, left, right
- Format
- PNG frames, transparent background
- Line art
- exported separately where possible
- Engine
- Unity
Animation, four ways
Bella: idle, take off, fly, land. Cat: idle, walk, jump. Four directions each, frame by frame. Try it: the d-pad turns, the buttons act.
Bella · Idle · S
- ✚ / ←↑→↓ turn
- A Take off
- B Land
- X Switch to the cat
Idle, rough: construction lines in colour, to keep the volumes Flight, rough: timing in pencil, over the game’s pillars The cat tested on the game grid, jumping its obstacles Bella flying from pillar to pillar, all directions
Storyboard to animatic
The intro: nine panels in pencil, then a 20-second animatic with a timing sheet for Unity. Click a panel to jump there.
01 Bella and the cat walk towards the garden. A big wall with a door stands in front of them.
Michael Wührer · 2025
Ready for their game.
Both characters delivered for Unity, every pose and animation at full size, plus the intro animatic.