During the early development phase of "Stumble Guys," I took on the role of character designer, creating the characters that populate the world of the game. I had to be guided by the current art direction.
I worked on various aspects of the game's visual development, contributing to character design while trying to bring the director's vision to life.
The initial character design concepts were translated into 3D models before being integrated into the game environment. I ensured that the transition from concept to 3D maintained the integrity of the character designs while optimizing them for implementation within the game.
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