During the early development phase of "Stumble Guys," I took on the role of character designer, crafting the diverse cast of characters that populate the world of the game.
Working closely with the art director, I collaborated on various aspects of the game's visual development, contributing in character design to bring the director's vision to life.
The initial character design concepts were translated into 3D models before being integrated into the game environment. I ensured that the transition from concept to 3D maintained the integrity of the character designs while optimizing them for implementation within the game.
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