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It SHOULD BE a cooperative action-adventure game that requires you and your team to overcome the dangers in the deepest corners of unexplored space. 
but in the end, the project faced an unfortunate setback due to funding constraints. Regrettably, we had to pause development on the game, a decision that weighed heavily on our team.
working with Outerzone Studios showed me how strong teamwork and a common vision can make a difference. Even though our project had to stop, I'm still happy with the experience I took. IT SHOWED ME A NEW WORLD OF THE GAME DEVELOPMENT. 
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