in this RPG adventure game, I worked as the concept designer, collaborating closely with developers to create landscapes, architecture, and game levels.
below are the concepts of the protagonist's house.
besides designing the protagonist's house, we explored various ideas for the appearance of other townhouses. Here are a few of my interpretations.
I had a task to develop a warehouse where the player would face the enemies in the early game. My job was to design the exterior with a few scenes of the interior.
We had to develop multiple dungeon levels as well. here are some of them where I participated
the game ultimately faced challenges due to funding constraints. It was a disappointing turn of events, but it was a great experience overall!