in this 3D RPG game I worked as the concept designer, collaborating closely with developers to envision landscapes, architecture, and game levels. 

below are the concepts of the protagonist's house.
in addition to designing the protagonist's house, we explored various ideas for the appearance of other townhouses. Here are a few of my interpretations.
I had a task to develop a warehouse where the player would face the enemies in the early game. My job was to design the exterior with a few scenes of the interior.
We had to develop multiple dungeon levels. here are some where I participated
the game ultimately faced challenges due to funding constraints. It was a disappointing turn of events, but it was a great experience overall!
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